
Audio Programming Prototype - Documentation
A downloadable project
This audio programming project demonstrates the implementation of dynamic, immersive audio systems using FMOD Studio integrated with Unreal Engine 5.2. Inspired by AAA titles like *Ghost of Tsushima* and *Red Dead Redemption 2*, the project focuses on creating responsive audio that enhances player immersion through surface-based footsteps, spatial ambience, and environmental reverb.
The artefact showcases a third-person character with dynamic footstep sounds that change based on three different surface types (grass, wood, concrete), complemented by adaptive ambient soundscapes including spatially-aware bird chirping and interior room reverb with atmospheric lighting hum.
| Updated | 1 day ago |
| Published | 3 days ago |
| Status | Prototype |
| Category | Other |
| Author | Luca Pace |
| Made with | Unreal Engine |
| Tags | audio-programming, documentation |
| Links | Project on my Portfolio |
Download
Download
TDfG - Audio Programming - Report.pdf 1.1 MB






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