A downloadable game

This project investigates the implementation and artistic application of toon/cel shaders for low-poly 3D games using Unity's Universal Rendering Pipeline (URP). Through comprehensive research and technical development, I created a complete non-photorealistic rendering framework that combines Shader Graph for visual shader creation with custom C# scripts for advanced rendering features.

Inspired by the distinctive visual styles of games like Hi-Fi Rush and Borderlands, this shader system demonstrates how technical sophistication in rendering can complement geometric simplicity to create visually striking games with strong artistic direction.

Download

Download
ToonShader - Build.zip 57 MB
Download
Toon Shader and Scriptable Render Pipeline - Report.pdf 697 kB

Install instructions

Download the zip and start the executable.

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