
Toon/Cel Shader Prototype
A downloadable game
This project investigates the implementation and artistic application of toon/cel shaders for low-poly 3D games using Unity's Universal Rendering Pipeline (URP). Through comprehensive research and technical development, I created a complete non-photorealistic rendering framework that combines Shader Graph for visual shader creation with custom C# scripts for advanced rendering features.
Inspired by the distinctive visual styles of games like Hi-Fi Rush and Borderlands, this shader system demonstrates how technical sophistication in rendering can complement geometric simplicity to create visually striking games with strong artistic direction.
| Status | Prototype |
| Author | Luca Pace |
| Made with | Unity |
| Tags | Medieval, Prototype, scriptable-render-pipeline, Shaders, Third Person, Unity, urp |
| Average session | A few seconds |
| Languages | English |
| Inputs | Keyboard, Mouse |
Download
Install instructions
Download the zip and start the executable.






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